
This week I finished planning Inspirisles. This was an important milestone, as I regard the systems, mechanics and concepts as the toughest part of the development process. On top of incorporating BSL through the Shaping mechanic, I have also added a teen-friendly way of handling character death and am working with Andre Domingos of ModBits in Bath to 3D print custom dice for the game. These bespoke d6s will be used for the Dusting mechanic.
I have edited my RPG Workshop mentees’ draft adventure. Though it was rough around the edges, I am used to workshopping material and I hope he will find the feedback helpful and informative.
The adventure for TTRPG group Dark Galaxies Gaming (@DarkGalaxiesDM) is really coming alone. I finished the introduction for the world of Dolderia ready for the Kickstarter launch sometime in September. My initial writing was declined due to its experimental format. However, instead of becoming disillusioned, I listened to the director’s feedback and rewrote the section. I’m really pleased with the result and it bodes well for my future TTRPG future and my modules for Inspirisles.
For the week ahead, I will begin to flesh out the Questing section of the Inspirisles, create a Descriptive Skill List for Hatchlings players new to Dungeons & Dragons and start work on the setting art with my new iPad Air!
Go to relevant pages for these updates.




