Monday 12th August

I took a significant break from blogging for 2 weeks due to concentrating heavily on Inspirisles. As such, I’ve managed to complete approximately half of the work for campaign setting. This includes written content, art, stat blocks and layout.

I also received a message from Roll20’s Spotlight program asking how they could support me with my work and help generate word-of-mouth and possibly play-testing. I replied with samples of Inspirisles and am awaiting a response.

I am working on ways to develop maps for the game and believe I have created something that will help. More on this next week.

For the week ahead, I will continue to produce content for Inspirisles. I will work my way through the Scriv’s Tour section and develop a technique for quick and professional map making.

Monday 22nd July

This week I completed a large chuck of the principle art for Inspirisles. I also updated some of the posts from last week with setting flavour, descriptions and mechanics.

The RPG Workshop was completed and my mentee was pleased with my input. Hopefully he will publish some time in September.

I am currently waiting on the edits from Dark Galaxies Gaming (@DarkGalaxiesDM) and then the next writing assignment will begin.

I also removed the pages of blog, as no-one was looking beyond the posts. It now feels more streamlined and able to connect more readily with my readers.

For the week ahead, I will continue to produce art for Inspirisles. I will also work on expanding the mechanics. I should arrive at the Scriv’s Tour section of campaign, where I will describe the 10 locations players will discover, story hooks called ‘Inspirinsights’ and a challenge rating for each element.

Monday 15th July

This week I began the art for Inspirisles. Whilst I had previously decided to hire an artist and advertised this position, after experimenting in the Apple shop with an iPad Air, I was convinced I could complete the project independently. I will post some examples of the setting art and character designs forthwith. I will need to consider if I can handle environmental vistas and location maps too.

My RPG Workshop mentee sent my the spooky cover for his adventure and it looks great. He is doing really well to keep up with the lessons and I will tackle them posthumuously when it comes time to write the Inspirisles adventure ‘Foundlings‘.

The adventure for TTRPG group Dark Galaxies Gaming (@DarkGalaxiesDM) has now been sent to the editors, who will tweak our writing and transfer it to the desired format using something like InDesign (jealous!). I can now move on to the first adventure following the introduction.

For the week ahead, I will continue to produce art for Inspirisles. As I’m away in Devon, I’ll get used to the iPad Air I’ve purchased and develop an illustrative style predominantly using watercolour brushes.

Go to relevant pages for these updates.

Monday 8th July

This week I finished planning Inspirisles. This was an important milestone, as I regard the systems, mechanics and concepts as the toughest part of the development process. On top of incorporating BSL through the Shaping mechanic, I have also added a teen-friendly way of handling character death and am working with Andre Domingos of ModBits in Bath to 3D print custom dice for the game. These bespoke d6s will be used for the Dusting mechanic.

I have edited my RPG Workshop mentees’ draft adventure. Though it was rough around the edges, I am used to workshopping material and I hope he will find the feedback helpful and informative.

The adventure for TTRPG group Dark Galaxies Gaming (@DarkGalaxiesDM) is really coming alone. I finished the introduction for the world of Dolderia ready for the Kickstarter launch sometime in September. My initial writing was declined due to its experimental format. However, instead of becoming disillusioned, I listened to the director’s feedback and rewrote the section. I’m really pleased with the result and it bodes well for my future TTRPG future and my modules for Inspirisles.

For the week ahead, I will begin to flesh out the Questing section of the Inspirisles, create a Descriptive Skill List for Hatchlings players new to Dungeons & Dragons and start work on the setting art with my new iPad Air!

Go to relevant pages for these updates.